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Object Struct Reference

The definition of an object (display) The definition of an object used for visualization. More...

List of all members.

Public Attributes

string name
 the name of the object. More...

double pos [3]
 the position of an object. More...

bool havedata
 if this object has visual data or not (just to avoid sync-problems). More...

GLuint visual
 the display list of the object (the object itself). More...

hullInfohull
 the bounding box used for collision detection. More...

string chat_msg
 the chat-message which appears above the avatars head. More...


Detailed Description

The definition of an object (display) The definition of an object used for visualization.

Definition at line 132 of file visualThread.cpp.

00133 {
00134     string name; 
00135     double pos[3]; 
00136 //    string visualData;
00137     bool havedata; 
00138     GLuint visual; 
00139     hullInfo* hull; 
00140     string chat_msg; 
00141     }

Member Data Documentation

string Object::chat_msg

the chat-message which appears above the avatars head.

Definition at line 140 of file visualThread.cpp.

bool Object::havedata

if this object has visual data or not (just to avoid sync-problems).

Definition at line 137 of file visualThread.cpp.

hullInfo * Object::hull

the bounding box used for collision detection.

Definition at line 139 of file visualThread.cpp.

string Object::name

the name of the object.

Definition at line 134 of file visualThread.cpp.

double Object::pos[3]

the position of an object.

Definition at line 135 of file visualThread.cpp.

GLuint Object::visual

the display list of the object (the object itself).

Definition at line 138 of file visualThread.cpp.


The documentation for this struct was generated from the following file:
Generated at Sat May 13 13:50:25 2000 for 3Dsia by doxygen 1.1.2 written by Dimitri van Heesch, © 1997-2000