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vector.cpp

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00001 #include "vector.h"
00002 
00003 Vector::Vector () {
00004     x = y = z = 0;
00005 };
00006 
00007 Vector::Vector (GLfloat val) {
00008     x = y = z = val;
00009 };
00010 
00011 Vector::Vector (GLfloat X, GLfloat Y, GLfloat Z) {
00012     x = X;
00013     y = Y;
00014     z = Z;
00015 };
00016 
00017 Vector::Vector (Vector v) {
00018     x = v.x;
00019     y = v.y;
00020     z = v.z;
00021 };
00022 
00023 Vector::~Vector () {
00024 };
00025 
00026 void Vector::operator= (Vector v) {
00027     x = v.x;
00028     y = v.y;
00029     z = v.z;
00030 };
00031 
00032 void Vector::operator= (GLfloat val) {
00033     x = y = z = val;
00034 };
00035 
00036 Vector Vector::operator+ (Vector v) {
00037     Vector tmp;
00038     
00039     tmp.x = x + v.x;
00040     tmp.y = y + v.y;
00041     tmp.z = z + v.z;
00042     
00043     return tmp;
00044 };
00045 
00046 Vector Vector::operator+ (GLfloat val) {
00047     Vector tmp;
00048     
00049     tmp.x = x + val;
00050     tmp.y = y + val;
00051     tmp.z = z + val;
00052     
00053     return tmp;
00054 };
00055 
00056 Vector Vector::operator- (Vector v) {
00057     Vector tmp;
00058     
00059     tmp.x = x - v.x;
00060     tmp.y = y - v.y;
00061     tmp.z = z - v.z;
00062     
00063     return tmp;
00064 };
00065 
00066 Vector Vector::operator- (GLfloat val) {
00067     Vector tmp;
00068     
00069     tmp.x = x - val;
00070     tmp.y = y - val;
00071     tmp.z = z - val;
00072     
00073     return tmp;
00074 };
00075 
00076 Vector Vector::operator* (Vector v) {
00077     Vector tmp;
00078     
00079 // uhm... <blush> I can't remember how to do a vectorproduct... I'll fix this :-)
00080     
00081     return tmp;
00082 };
00083 
00084 Vector Vector::operator* (GLfloat val) {
00085     Vector tmp;
00086     
00087     tmp.x = x * val;
00088     tmp.y = y * val;
00089     tmp.z = z * val;
00090     
00091     return tmp;
00092 };

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