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outputOpengl.h

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00001 #ifndef OUTPUTOPENGL__H_
00002 #define OUTPUTOPENGL__H_
00003 
00004 #define X 0
00005 #define Y 1
00006 #define Z 2
00007 
00008 #define PI 3.14159
00009 
00010 void DrawHand( );
00011 void DrawMatrix(float size, float number);
00012 
00013 float campos[3]     = { 0.0, 15.0, 500.0 };
00014 float lookto[3]     = { 0.0, 0.0, 0.0 };
00015 float upvect[3]     = { 0.0, 1.0, 0.0 };
00016 float lookdir[3]    = { 0.0, 0.0, 1.0 };
00017 
00018 int NeedRedraw      = 0;
00019 int framecounter    = 0;
00020 
00021 int WINDOWX         = 800
00022    ,WINDOWY         = 600;
00023 
00024 float speed         = 1.0 / 5.0;
00025 float speednr       = 5.0;
00026 
00027 void display (void);
00028 void init (void);
00029 void reshape (int x, int y);
00030 void idlefunc();
00031 
00032 void IntToString(int x, char text[]);
00033 void printstring(void *font, char *string);
00034 void DrawStat(void);
00035 
00036 #endif // OUTPUTOPENGL__H_

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